![]() Traps, Haunts, Hazards and all the restĬaster Prestige Archetype: Darkfire Adept. ![]() Now, let's consider the same session, at level 20: it's a crossbow with +16 to hit vs 45% chance for summon monster IX. You got your trusty masterwork light crossbow with +13 to hit (+7 bab, +5 dex, +1 MW), and 1d8 damage, heck user fire bolts and add 1d4 to it, so you can do that, or you can cast Summon Monster VII/VI at 20% chance, both are laughable, but one is clearly better. What exactly is your alternative? A crossbow? Let's say you are level 15, minimally level to even consider this, and got an unusually high dex of 20. And if you are a wizard/arcanist/source, with all magic feats. Still, running away is not always an option. "best spellcasters in the dead magic zone" is like a "tallest dwarf". I like Gozrehfor the synergy with Versatile summoning, but that means not being relying on Sacred Summons, rather focusing on SLA summonings, like an Inquisitor or summoner. You got your trusty masterwork light crossbow with +13 to hit (+7 bab, +5 dex, +1 MW), and 1d8 damage, heck user fire bolts and add 1d4 to it, so you can do that, or you can cast Summon Monster VII at 20% chance. You must be at least 9th level to select this focus power. Regardless of the spell duplicated, the creatures remain for 1 round per occultist level you possess. For every 2 additional levels you possess beyond 9th, the maximum spell level you can duplicate with this ability increases by 1 (to a maximum of summon monster IX at 17th level). This can be used to duplicate any summon monster spell up to summon monster V. Creatures created with this spell deal 50% of the normal damage to those that disbelieve the illusion, and their nondamaging effects have only a 50% chance of affecting disbelieving targets. This functions as shadow conjuration, but it can be used to duplicate only the effects of summon monster spells. The Illusion Implement has a nifty focus power that imo is better than the Conjuration Implement since it scales better.Īs a standard action, you can call forth one or more beasts made of shadow by expending 1 point of mental focus. Free of charge as well.Īnother class that has potential for summoning is the Occultist. However, the price is hefty.īut hey, you get the Remacera on your list! Their reincarnation ability can essentially act as a life insurance. They can replace outsiders with fey and those are some mean buggers. ![]() Overall not likely to be worth it.įor worshipers of any of the Eldest fey there is a special summoning option. Also worshipping The Eldest means you are worshipping a core deity and gaining their bonus summons. Sacred Summons as well as Summon Evil/Good/Neutral Monster, won't benefit you. The Eldest : For worshipers of any of the Eldest fey there is a special summoning option. (on a side note The Master Summon List shows some options not present in the Deities entry. Of course, not all Deities are equal in the regard Erastil or Nethpys grand very few whiles Gozreh and Kabriri expand your list greatly, and I must say Gozreh is one of my favourites as combining all those giants, with neutral alignment, and Versatile summoning give me so many options. This adds about 4 extra options to your various summon monster lists. Heck, the 10th level of Blackfire Adept allows you to possibly use your summon spells in areas of dead magic, making them one of the best spellcasters in those places.Ĭore Deities: all core deities and a few others have little sections called Unique Summon Rules. Even so, the fact that without Breaching you would be absolutely destroyed by effects like Forbiddance seems to make it worth it. Given Prestigious Spellcaster can fix that, at a cost of feats, quite a few of them. End what do you lose? Levels in Blackfire Adept are levels not taken in your primary class, amongst them 1st, 5th and 9th aren't progressing your spellcasting, and that's a big drawback. To start, here are the thing and my immediate thoughts after looking into them.īlackfire Adept : a class dedicated to summoning and calling would be a no brainer, right? Well, it currently has nice things, like free Sacred Summons and the ability to deal with most counters. If not useful, they are at least interesting and I would like to hear them discussed in more detail. Couldn't really find anyone opinionating those options. While I looked over many guides, forms of discussion and whatnot ( btw have a link of the best guides).
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