![]() ![]() Basically, you’ll move around your various units to create new cities, plunder barbarian camps or other cities, discover more of the world, and so on, as well as meet all of the various other civilizations that occupy the game world. The overworld map is where you’ll spend about half of your playtime, as this is where most of the action occurs. Simply put, you are given a cursor to maneuver around the map with, which you can use to highlight various things on the map, as well as to move around your troops and such. With any Civilization game, however, everyone’s going to be wondering most about the gameplay, and for fans of the series, CivRev certainly plays as well as we’ve come to expect from the franchise, if not in as complex a fashion. ![]() Aurally, the music is generally good and fits the tone of the experience nicely, in the same way that the music in Sid Meier’s Pirates! worked in its favor (come to think of it, in the EXACT same way), and the battle and construction effects and silly gibberish speak the people make fit the theme and design of the product well enough to fit in nicely with the overall experience. The game is great to look at and has a ton of personality to spare, and there was obviously a lot of effort put into the visuals of the game, no question about it. The game also features all sorts of advisors and leaders who will pop up on screen from time to time and show their opinions by way of gibberish speak and cute animations, which is doubly amusing when one cuts another off and the prior person gets pissed off and stomps off-screen. The graphics are bright, colorful, and very well animated, and the various cities and such have all sorts of small details that make them come to life. It’s a shame that there isn’t any same-console multiplay (though it makes sense in one respect, as versus matches would be impossible, it would still be nice to have allied matches on one console in some form or fashion), but otherwise there’s plenty to do in CivRev and lots of fun to have with the game all in all.ĬivRev certainly looks and sounds great, though. Multiplayer offers the standard player/ranked matches we’ve come to expect, with various options for play in these modes, as well as System Link play for people with two consoles and two TV’s. Single Player modes include your basic starting and continuing basic campaigns, as well as the ability to play various scenarios where the rules are more specialized, and “Game of the Week” for those with Live support where you can jump into randomized scenarios to play each and every week, free of charge. You’re initially offered the options of Single Player and Multiplayer modes, as well as the “Play Now” option, which starts a single player campaign under the last rules you used. As such, the game is based more on its options of play than anything, and in this regard, CivRev is pretty solid. It’s streamlined to offer a less micromanagement oriented experience, visually enhanced to make the experience more animated and lively, and meant to retain the same classic Civilization feel in a way that’s engaging to the console player without being to “dumbed down” to the previously exposed PC fanatic.Īnd it mostly accomplishes these things reasonably well, to be honest.įor those who are keeping score, there isn’t really a story to the Civilization experience so to say you choose a society from history, each of which has bonuses to make it worth playing as, and you basically try to win by either by Domination (taking over everything), Cultural Supremacy (having lots of Culture/Wonders/Great People and building the UN), Economic Supremacy (having a ton of cash and building the World Bank), or Technological Supremacy (sending off a space ship that reaches Alpha Centauri), depending on what route you take. Well, it seems 2K has realized that this is something to be rectified, and as a result has provided us with Civilization Revolution, a title that’s not only designed with the console player in mind, but is for the console market exclusively (if one counts the DS as a console). One could guess the reason for this is because the franchise, known for its depth and long play time, doesn’t seem as though it would fit well in a console environment, where experiences tend to be more based on fast-paced gaming in small spurts, though on one hand, plenty of in-depth games do exist for the console market… on the other, not many of them are huge money-makers. The Civilization franchise has been kicking around for twenty years now, and has maintained a fairly decent amount of popularity across the various PC fans it has accumulated, but surprisingly enough, there have been very few console versions made of the product (a couple for the PS1 and one for the SNES, pretty much). Genre: Turn-Based Strategy/Empire Building
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